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ffmpeg ported arm 32-bit NEON code to aarch64 as hard dependency: http://ffmpeg.org/pipermail/ffmpeg-devel/2016-November/202733.html Buildroot option BR2_ARM_CPU_HAS_NEON handles only the 32bit case: https://git.buildroot.net/buildroot/commit/?id=0976cd6cd64a128a2ac921e4f35f0e7cbe306692 For aarch64 we need to make sure to pass --enable-neon in order to prevent a link error, fixes http://autobuild.buildroot.net/results/fa4/fa46003249664b1f97f6c18253c84cd3d6fb9cdb/ Signed-off-by: Bernd Kuhls <bernd.kuhls@t-online.de> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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