Bernd Kuhls 9cd3f1b1ab package/network-manager: Add upstream patch to fix CVE-2018-15688
NetworkManager includes some parts of the systemd-networkd code in its
codebase. That can be found at src/systemd/src/libsystemd-networkd.
The DHCP implementation provided by systemd-networkd is used when
NetworkManager is configured to use the internal implementation,
however the default is to use dhclient.

When NetworkManager is configured to use the internal dhcp and an
interface is setup with ipv6.method=auto (which is the default value)
or ipv6.method=dhcp, this flaw can be exploited. When using
ipv6.method=auto, the DHCPv6 client can be automatically started with a
Router Advertisement packet.

Signed-off-by: Bernd Kuhls <bernd.kuhls@t-online.de>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit 0a51ba655c)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2018-11-14 10:34:19 +01:00
2018-02-26 20:49:40 +01:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2018-10-25 20:43:18 +02:00
2018-10-24 17:55:31 +02:00
2018-10-05 15:17:08 +02:00
2018-10-25 20:43:18 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

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If you would like to contribute patches, please read
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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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