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The BR2_TOOLCHAIN_EXTERNAL_LOCALE is only defined for uClibc based custom external toolchains. The test_syslinux is using a glibc toolchain, so the "# BR2_TOOLCHAIN_EXTERNAL_LOCALE is not set" line disapear from the generated dot config (.config) leading to an error due to a new check in the testsuite infra. There is the same problem with: BR2_TOOLCHAIN_EXTERNAL_HAS_THREADS_DEBUG=y BR2_TOOLCHAIN_EXTERNAL_HAS_THREADS=y BR2_TOOLCHAIN_EXTERNAL_HAS_THREADS_NPTL=y Signed-off-by: Romain Naour <romain.naour@gmail.com> Cc: Thomas Petazzoni <thomas.petazzoni@bootlin.com> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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