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When using precompiled headers, changing any macros defined on the
command line will invalidate the precompiled header. With
toolchain-wrapper adding __DATE__ and __TIME__, any commits to Buildroot
will invalidate incremental builds regardless of whether the precompiled
header actually uses those values (affecting _OVERRIDE_SRCDIR).
GCC-7 and later support SOURCE_DATE_EPOCH and use it to define __DATE__
and __TIME__ internally, avoiding any impact on precompiled headers.
Disable the custom handling in toolchain-wrapper if GCC is version 7 or
newer.
Signed-off-by: John Keeping <john@metanate.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
(cherry picked from commit 408bc354a9)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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