Paul Cercueil 9bc90b3d78 linux: run depmod only if modules directory exists
If the modules directory that corresponds to the version of the kernel
being built has been deleted, don't try to run depmod, which will
obviously fail.

This can happen for instance when the modules are stripped from the main
root filesystem, and placed into a separate filesystem image, so that
the root filesystem and the kernel can be updated separately.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
(cherry picked from commit 532fe9fb57)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2020-08-29 19:42:17 +02:00
2016-09-08 22:15:15 +02:00
2019-04-10 12:31:33 +02:00
2013-05-04 12:41:55 +02:00
2020-07-25 09:32:14 +02:00
2020-05-25 22:48:44 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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