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The 3.5.x has been promoted to stable, hence 3.4.x is deprecated and 3.3.x kept as old-stable. libdane now specifies LGPLv2.1+ so drop the README kludge (which is also gone regarding licensing). libunistring is a new dependency, even though gnutls ships a builtin version we prefer to use unbundled to avoid duplication with other users and target size growth. Fixes: GNUTLS-SA-2017-01 - It was found using the OSS-FUZZ fuzzer infrastructure that decoding a specially crafted X.509 certificate with Proxy Certificate Information extension present could lead to a double free. GNUTLS-SA-2017-02 - It was found using the OSS-FUZZ fuzzer infrastructure that decoding a specially crafted OpenPGP certificate could lead to heap and stack overflows. Signed-off-by: Gustavo Zacarias <gustavo@zacarias.com.ar> Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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