mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-04 06:10:16 +03:00
98a6f1fc02e41ac30db24ac2b7262033faabacde
When booting with 'console=<empty>' in the kernel command line (as e.g.
U-Boot does with silent flags in effect), opening /dev/console fails.
As per POSIX [0], when iany redirection fails, the shell running exec
shal exit in error. So, when 'console=<empty>' is specified.
/dev/console can't be opened, and the redirection fails, and /init is
killed.
That behaviour was fixed on the kernel side with commit 2bd3a997befc2
(Open /dev/console from rootfs), present since 2.6.34, released in May
2010, so any [dr]ecent kernel will have that fix.
Furthermore, busybox will fix things up anyway (in bb_sanitize_stdio()),
falling back to opening /dev/null if no console is availble. systemd
does a similar thing (in make_console_stdio()), and sysvinit again has
a similar approach (in console_init()).
The archealogy search turned up those relevant commits:
2011-08-04 10a130f91e initramfs/init: make sure that 0, 1, 2 fds are available
introduces the three exec redirections in initramfs
2011-09-06 3fac21ef8d cpio: fix boot with dynamic /dev
introduces the three exec redirections in cpio
2011-09-06 13a3afc536 fs/initramfs: refactor with fs/cpio
dropped the initramfs tweaks to reuse the cpio ones
2012-11-04 e1ebae700a fs/common: Create initial console device
introduces the /dev/console char,5,1 pseudo device creation in
cpio
2018-03-31 dec061adce fs/cpio: don't extend packages' permissions table
switched from the permission-table to a manual mknod to create
/dev/console
The redirections were added before we could guarantee there was a
/dev/console in the rootfs.
We're now guaranteed to have /dev/console in an initramfs, and any recent
kernel will automatically open /dev/console before spawning /init.
The three redirections are useless now, and cause harm under certain
conditions. Drop them.
[0] https://pubs.opengroup.org/onlinepubs/9699919799/utilities/V3_chap02.html#tag_18_20_01
Signed-off-by: Timo Ketola <timo.ketola@exertus.fi>
Cc: Peter Korsgaard <peter@korsgaard.com>
[yann.morin.1998@free.fr:
- extend commit log with the analysis done with Peter
]
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%