mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-06 18:09:44 +03:00
982728364141c4369003b1dbdc24e51428be6b39
During the migration from alioth to gitlab, the git repository for ltrace
was not migrated. There is a repository on gitlab.com, owned by the debian
maintainer, but that repository does not contain the sha1 we know of:
https://gitlab.com/cespedes/ltrace
s.b.o. is the only known location so far to host the archive, so switch
to it.
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Cc: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Cc: Peter Korsgaard <peter@korsgaard.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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