Mark Corbin 97ffbc9aee linux-headers: prepare to support custom tarball/git
This commit reworks how linux-headers.mk is written to prepare adding
support for custom tarball/git fetching for the Linux kernel headers.

Basically, the idea is to have a single condition at the beginning of
the file that defines a number of LINUX_HADERS_* variables depending
on whether "kernel headers same as kernel" is used or not, and then
use these variables in the rest of the .mk file.

Signed-off-by: Mark Corbin <mark.corbin@embecosm.com>
[Thomas: split from the original patch "package/linux-headers: add
support for custom headers" from Mark. The commit log is entirely
mine.]
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2018-09-23 21:36:53 +02:00
2018-09-23 21:20:10 +02:00
2016-09-08 22:15:15 +02:00
2018-03-13 22:37:54 +01:00
2013-05-04 12:41:55 +02:00
2018-09-06 22:11:06 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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