Yann E. MORIN 978d835640 package/libostree: enable introspection
libostree build fails when introspection is enabled:

    ./.libs/libostree-1.so: error adding symbols: File in wrong format
    collect2: error: ld returned 1 exit status
    src/libostree/ostree-repo-deprecated.h:28: Warning: OSTree: symbol='G_GNUC_DEPRECATED_FOR': Skipping foreign symbol from namespace Gio
    linking of temporary binary failed: Command '['/bin/bash', './libtool', '--mode=link', '--tag=CC', '--silent', 'gcc', [...] ]' returned non-zero exit status 1.

This is because the build system for libostree hard-codes CC=gcc when
calling the GOI scanner, which obviously causes build failures when in
cross-compilation.

In d264351cfc (package/libostree: disable introspection), we just
papered over the problem by forcibly disabling introspection altogether.

Turns out the fix is realatively simple: we can just override the
INTROSPECTION_SCANNER_ENV variable when calling make, which will revert
to the behaviour we expect: to use the cross-compiler in the GOI scanner
wrapper.

Thanks to Adam for pointing out at INTROSPECTION_SCANNER_ENV in the
first place. :-)

Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Cc: Marcus Folkesson <marcus.folkesson@gmail.com>
Cc: Adam Duskett <aduskett@gmail.com>
Cc: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2020-03-22 22:44:38 +01:00
2016-09-08 22:15:15 +02:00
2019-04-10 12:31:33 +02:00
2020-03-16 22:46:36 +01:00
2020-03-22 21:43:45 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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