mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-09 06:10:17 +03:00
978d835640e64822302d4d1be24eb47880e1804e
libostree build fails when introspection is enabled:
./.libs/libostree-1.so: error adding symbols: File in wrong format
collect2: error: ld returned 1 exit status
src/libostree/ostree-repo-deprecated.h:28: Warning: OSTree: symbol='G_GNUC_DEPRECATED_FOR': Skipping foreign symbol from namespace Gio
linking of temporary binary failed: Command '['/bin/bash', './libtool', '--mode=link', '--tag=CC', '--silent', 'gcc', [...] ]' returned non-zero exit status 1.
This is because the build system for libostree hard-codes CC=gcc when
calling the GOI scanner, which obviously causes build failures when in
cross-compilation.
In d264351cfc (package/libostree: disable introspection), we just
papered over the problem by forcibly disabling introspection altogether.
Turns out the fix is realatively simple: we can just override the
INTROSPECTION_SCANNER_ENV variable when calling make, which will revert
to the behaviour we expect: to use the cross-compiler in the GOI scanner
wrapper.
Thanks to Adam for pointing out at INTROSPECTION_SCANNER_ENV in the
first place. :-)
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Cc: Marcus Folkesson <marcus.folkesson@gmail.com>
Cc: Adam Duskett <aduskett@gmail.com>
Cc: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%