Bernd Kuhls 96eb686234 package/openobex: depends on libusb-compat
Openobex looks for libusb.pc provided by libusb-compat, not libusb-1.0.pc
provided by libusb:
https://github.com/zuckschwerdt/openobex/blob/master/acinclude.m4#L171

Openobex links against both libusb (libusb-1.0.so.0) and libusb-compat
(libusb-0.1.so.4):
$ output/host/usr/bin/x86_64-linux-readelf -a output/target/usr/bin/ircp | grep NEEDED
 0x0000000000000001 (NEEDED)             Shared library: [libopenobex.so.1]
 0x0000000000000001 (NEEDED)             Shared library: [libusb-0.1.so.4]
 0x0000000000000001 (NEEDED)             Shared library: [libusb-1.0.so.0]
[...]

This patch changes the dependency in openobex.mk and also selects
libusb-compat.

Signed-off-by: Bernd Kuhls <bernd.kuhls@t-online.de>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2016-02-21 21:24:55 +01:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2016-02-18 15:34:16 +01:00
2016-01-20 21:14:10 +01:00
2016-02-18 15:34:16 +01:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
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If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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