mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-05 14:09:53 +03:00
962ec546d0ae6a27bff0baf3bce22194cd1ff78e
Fix CVE-2023-38633: A directory traversal problem in the URL decoder of librsvg before 2.56.3 could be used by local or remote attackers to disclose files (on the local filesystem outside of the expected area), as demonstrated by href=".?../../../../../../../../../../etc/passwd" in an xi:include element. https://gitlab.gnome.org/GNOME/librsvg/-/blob/2.50.9/NEWS Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com> Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr> (cherry picked from commit e7988c7060d7d8b137d18721ef773ef266114690) Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
…
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%