Thomas Petazzoni 944d0a9545 python-pexpect: fix byte-compilation with Python 2
pexpect contains one file, async.py, that is only meant to be used
with Python 3. Due to this, it fails to byte-compile with Python 2,
which will become a problem once we make byte-compilation failures
fatal failures that abort the build.

As suggested by upstream at
https://github.com/pexpect/pexpect/issues/290, we simply remove the
problematic file when building with Python 2.

Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Reviewed-by: Samuel Martin <s.martin49@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2016-05-22 21:31:59 +02:00
2016-04-30 18:50:46 +02:00
2016-05-16 21:14:09 +02:00
2016-05-10 23:26:50 +02:00
2016-05-08 15:34:52 +02:00
2016-05-16 21:19:29 +02:00
2016-04-18 23:38:34 +02:00
2013-05-04 12:41:55 +02:00
2016-05-10 23:26:50 +02:00
2016-05-10 23:26:50 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Readme 136 MiB
Languages
Makefile 66.1%
Python 13.6%
C 8.3%
Shell 6.2%
PHP 2.9%
Other 2.6%