Thomas Petazzoni 93f911f1ba Makefile: targets are now declared phony by the appropriate infrastructures
The main Makefile was declaring a subset of the per-package targets as
being PHONY, but not all of them. Now that the pkg-generic package
infrastructure is taking care of that in a much more systematic
fashion, this commit gets rid of the unneeded code from the main
Makefile.

[Thomas: re-add list-defconfigs to the list of PHONY targets, as
noticed by Yann.]

Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Reviewed-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
2015-04-14 10:16:14 +02:00
2015-04-09 23:34:14 +02:00
2015-04-08 22:44:43 +02:00
2015-04-08 22:44:43 +02:00
2015-04-14 10:12:32 +02:00
2015-04-08 22:44:43 +02:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2015-03-01 22:26:12 +01:00
2015-04-04 15:19:43 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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