Fabrice Fontaine 93b6ae03ae gvfs: bump to version 1.31.4
Bump to version 1.31.4 which is the first version including the fix for
glibc 2.28 issue with major/minor:
3424bef7ef

Do not bump to latest version of gvfs as:
- this is a major rework: autotools has been dropped in favor of meson
- it requires libglib in version 2.57.1 and we have currently 2.56.1

Also:
- add hash for license file
- Remove --disable-bash-completion, no more option since 1.31.1:
  2f28fa49cf
- Remove --disable-hal, dropped since 1.31.1:
  ec9c45d7c7

Fixes:
 - http://autobuild.buildroot.net/results/07fa7b0ad9ae0fa9c2e59d54e4d4c76ae4f26166

Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2018-10-14 09:59:19 +02:00
2018-10-14 09:59:19 +02:00
2016-09-08 22:15:15 +02:00
2018-03-13 22:37:54 +01:00
2018-10-07 11:44:17 +02:00
2018-10-10 14:26:38 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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