mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-06 18:09:44 +03:00
932cfc75da1912c0f22c504bff3e401ad132180c
Add patches fixing a number of build issues with uClibc. The issue fixed
in patch #2 has been reported upstream. Patch #3 has been suggested by
upstream but not applied yet.
Drop the _SUBDIR assignment. The configure script moved to top level
directory since upstream commit a947c49bec3 from 2014. This allows
AUTORECONF to find configure.ac.
Fixes:
http://autobuild.buildroot.net/results/801/801e2b2909363b5dcd9735362bb921e017569edc/
http://autobuild.buildroot.net/results/398/3984c6cdd3398645c8ad98bbe23af9090cf4bfcf/
http://autobuild.buildroot.net/results/632/632f93046f9cceffd9b604911542426c10967e0f/
Cc: Alexander Dahl <post@lespocky.de>
Signed-off-by: Baruch Siach <baruch@tkos.co.il>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit 35b72be8fe)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%