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In efl 1.15.x, Lua "old" support is broken with Lua 5.2+ [1].
With the patch added in efl 1.16 to fixes this issue, libevas fail to link with
the following error:
CCLD bin/ecore_evas/ecore_evas_convert
host-efl-1.16.1/src/lib/evas/.libs/libevas.so: undefined reference to `luaL_openlib'
collect2: error: ld returned 1 exit status
Makefile:19021: recipe for target 'bin/ecore_evas/ecore_evas_convert' failed
Since 9ba8d1cce4, the luajit support can be
enabled in efl package.
In order to update the efl stack to 1.17, switch to luajit support and remove
Lua "old" support since it's not fixed upstream yet. But the drawback is the
efl stack depends implicitely on BR2_PACKAGE_LUAJIT_ARCH_SUPPORTS.
[1] https://phab.enlightenment.org/T2728
Signed-off-by: Romain Naour <romain.naour@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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