mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-06 18:09:44 +03:00
8f8142b0e282bc89b7e209fb7a7a2049ca7e6921
Delete lcsm2art directory to use the buildroot lcms2 library
Fixes:
- http://autobuild.buildroot.net/results/cda9c22bf29278cc24ab852094df19b773d0f151
Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit b0bf1f5888)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%