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In some situations, users may want to tweak the dynamic section of the
binaries (for example to add/set the RPATH to $ORIGIN/../lib).
Because it is not trivial to do it properly from the Buildroot
infrastructure, allow those users to use patchelf (e.g. from a
post-build script) to tweak binaries.
patchelf is able to:
- modify an existing DT_RUNPATH tags
- add a DT_RUNPATH tag if not already present
- do the above to the DT_RPATH tag, too
- set the path to the interpreter
- remove DT_NEEDED tags
- query a binary for the DT_RUNPATH/DT_RPATH tag, or for the
interpreter path
Does not really fix #7172, but this is an appropriate workaround.
[Thomas: change license to GPLv3+, as mentionned in the project's
README file.]
Signed-off-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Cc: Mike Zick <minimod@morethan.org>
Reviewed-by: Thomas De Schampheleire <thomas.de.schampheleire@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
To build and use the buildroot stuff, do the following:
1) run 'make menuconfig'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem. Depending on which sort of
root filesystem you selected, you may want to loop mount it,
chroot into it, nfs mount it on your target device, burn it
to flash, or whatever is appropriate for your target system.
You do not need to be root to build or run buildroot. Have fun!
Offline build:
==============
In order to do an offline-build (not connected to the net), fetch all
selected source by issuing a
$ make source
before you disconnect.
If your build-host is never connected, then you have to copy buildroot
and your toplevel .config to a machine that has an internet-connection
and issue "make source" there, then copy the content of your dl/ dir to
the build-host.
Building out-of-tree:
=====================
Buildroot supports building out of tree with a syntax similar
to the Linux kernel. To use it, add O=<directory> to the
make command line, E.G.:
$ make O=/tmp/build
And all the output files (including .config) will be located under /tmp/build.
More finegrained configuration:
===============================
You can specify a config-file for uClibc:
$ make UCLIBC_CONFIG_FILE=/my/uClibc.config
And you can specify a config-file for busybox:
$ make BUSYBOX_CONFIG_FILE=/my/busybox.config
To use a non-standard host-compiler (if you do not have 'gcc'),
make sure that the compiler is in your PATH and that the library paths are
setup properly, if your compiler is built dynamically:
$ make HOSTCC=gcc-4.3.orig HOSTCXX=gcc-4.3-mine
Depending on your configuration, there are some targets you can use to
use menuconfig of certain packages. This includes:
$ make HOSTCC=gcc-4.3 linux-menuconfig
$ make HOSTCC=gcc-4.3 uclibc-menuconfig
$ make HOSTCC=gcc-4.3 busybox-menuconfig
Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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