Thomas Petazzoni 8f1d35569d boost: add workaround patch for musl issue
musl has a bug in that <sched.h> defines CPU_ZERO(), which uses
memset(), but it doesn't have the prototype for it. This has been
fixed by upstream musl but until we rebuild our toolchains, let's have
a patch for Boost that works around this problem. We will of course
remove this patch once musl is updated to 1.1.17 and our toolchains
have been rebuilt.

Fixes:

  http://autobuild.buildroot.net/results/6884cff634367cb640940051a60e5e13f30f70a2/

Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2017-10-21 17:54:59 +02:00
2017-10-02 21:45:04 +02:00
2017-09-23 20:23:12 +02:00
2017-09-28 22:04:48 +02:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2017-09-24 22:54:12 +02:00
2017-10-21 17:19:32 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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