mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-06 18:09:44 +03:00
8f1d35569d39cb26cd1feba62aa410db16999f67
musl has a bug in that <sched.h> defines CPU_ZERO(), which uses memset(), but it doesn't have the prototype for it. This has been fixed by upstream musl but until we rebuild our toolchains, let's have a patch for Boost that works around this problem. We will of course remove this patch once musl is updated to 1.1.17 and our toolchains have been rebuilt. Fixes: http://autobuild.buildroot.net/results/6884cff634367cb640940051a60e5e13f30f70a2/ Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%