mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-06 18:09:44 +03:00
8e881e2def46b20b5e60bae0c3afe6dd1f02ecb4
Upstream has dropped -Werror since the 3.12 release, so there's no point in us sed'ing it away: https://git.kernel.org/cgit/linux/kernel/git/shemminger/iproute2.git/commit/?id=3140e9a3a343d37a8d828ee27e16ad9f3f9ab389 Reported-by: Romain Naour <romain.naour@openwide.fr> Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
barebox: unbreak custom patch handling after
0eba4759 (packages: apply custom patches using *.patch instead of <pkg>-*.patch)
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%