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The logic in gen-bootlin-toolchains was assuming all glibc toolchains have RPC support, which is no longer true since glibc 2.32 has dropped RPC support. It turns out that gen-bootlin-toolchains already had some proper logic that selects BR2_TOOLCHAIN_HAS_NATIVE_RPC depending on the presence of BR2_TOOLCHAIN_EXTERNAL_INET_RPC in the toolchain fragment. As such toolchain fragments have been fixed in https://toolchains.bootlin.com, we can now rely on this to properly decide if the toolchain has RPC support or not. Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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