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Fixes the following security issues:
- CVE-2020-9273: In ProFTPD 1.3.7, it is possible to corrupt the memory pool
by interrupting the data transfer channel. This triggers a use-after-free
in alloc_pool in pool.c, and possible remote code execution.
And additionally, fixes a number of other issues. For details, see the
release notes:
https://github.com/proftpd/proftpd/blob/1.3.6/RELEASE_NOTES
This also bumps the bundled libcap, so
0001-fix-kernel-header-capability-version.patch can be dropped.
While we are at it, adjust the white space in the .hash function to match
the new agreements.
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
(cherry picked from commit a1859b6204)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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