mirror of
https://github.com/godotengine/buildroot.git
synced 2025-12-31 09:48:56 +03:00
8b0ba84e38240aecbb08d32f2a3ee69c3a26ac6b
Fix CVE-2023-47359: Videolan VLC prior to version 3.0.20 contains an incorrect offset read that leads to a Heap-Based Buffer Overflow in function GetPacket() and results in a memory corruption. Fix CVE-2023-47360: Videolan VLC prior to version 3.0.20 contains an Integer underflow that leads to an incorrect packet length. https://code.videolan.org/videolan/vlc/-/blob/3.0.20/NEWS Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com> Signed-off-by: Peter Korsgaard <peter@korsgaard.com> (cherry picked from commit d675873f4fe9b601719b08cdd8a901d73ec7f731) Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%