mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-09 06:10:17 +03:00
8a69fa777940be73d5224cb2b8c702bef5ba8074
This reverts commit 5ca9b7cf66. Installing
dtc headers in $(HOST_DIR) causes some build failures of
host-uboot-tools due to a conflicting libfdt.h header.
The possible solution to solve this problem, based on -isystem, has been
reverted has it was causing too many issues that we didn't want to solve
so close to cutting 2016.08-rc1.
Since the headers of libfdt for the host are currently not needed for
any package in the Buildroot tree, it is easier and safer to just revert
this patch.
Fixes:
http://autobuild.buildroot.net/results/9fba77f4080bf6bc26e341f3f383cdba26c0e14f/
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%