mirror of
https://github.com/godotengine/buildroot.git
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8a66ebabffe4fa965c2530488016512a32cc4d3d
Context: The autobuilders were failing on the symbol _XData32 being in conflicts. A patch had been added to SDL to add a check to the configure.in Problem: Sometimes, the build would fail, because of an _XData32 symbol being in conflicts eventhrough the patch was here. What was happening: Following the classic buildroot workflow: - Extract - [...] - Apply 001 patch, which touches configure.in AND configure - Apply 002 patch, which touches configure.in - Invoke autogen.sh - [...] Right before running autogen.sh, we have configure.in which is more recent than configure, which is fine. We then, execute autogen.sh which, basically, runs autoconf. If your machine was lighty loaded, the time difference between configure.in and configure was really tiny (ms order), which seems to be neglected by autoconf. The results was that the configure was *NOT* generated. And our second patch was not taken into account. If your machine was under heavy load, the time difference between the two files would have been greater and then *maybe* picked up by autoconf. And then the configure file was re-generated. When the 0001 patch was introduced, SDL package did *NOT* run it's autogen.sh, which is why it touches also the configure. This came later, causing this behavior. Fixes: http://autobuild.buildroot.net/results/d1c/d1c36f634dbf6b6e5d18444c2a23dfd129202b80/ Signed-off-by: Maxime Hadjinlian <maxime.hadjinlian@gmail.com> Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
To build and use the buildroot stuff, do the following:
1) run 'make menuconfig'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem. Depending on which sort of
root filesystem you selected, you may want to loop mount it,
chroot into it, nfs mount it on your target device, burn it
to flash, or whatever is appropriate for your target system.
You do not need to be root to build or run buildroot. Have fun!
Offline build:
==============
In order to do an offline-build (not connected to the net), fetch all
selected source by issuing a
$ make source
before you disconnect.
If your build-host is never connected, then you have to copy buildroot
and your toplevel .config to a machine that has an internet-connection
and issue "make source" there, then copy the content of your dl/ dir to
the build-host.
Building out-of-tree:
=====================
Buildroot supports building out of tree with a syntax similar
to the Linux kernel. To use it, add O=<directory> to the
make command line, E.G.:
$ make O=/tmp/build
And all the output files (including .config) will be located under /tmp/build.
More finegrained configuration:
===============================
You can specify a config-file for uClibc:
$ make UCLIBC_CONFIG_FILE=/my/uClibc.config
And you can specify a config-file for busybox:
$ make BUSYBOX_CONFIG_FILE=/my/busybox.config
To use a non-standard host-compiler (if you do not have 'gcc'),
make sure that the compiler is in your PATH and that the library paths are
setup properly, if your compiler is built dynamically:
$ make HOSTCC=gcc-4.3.orig HOSTCXX=gcc-4.3-mine
Depending on your configuration, there are some targets you can use to
use menuconfig of certain packages. This includes:
$ make HOSTCC=gcc-4.3 linux-menuconfig
$ make HOSTCC=gcc-4.3 uclibc-menuconfig
$ make HOSTCC=gcc-4.3 busybox-menuconfig
Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@uclibc.org
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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