mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-09 06:10:17 +03:00
89bc5e0f2aa8e8e2b215da8864e0022a4122caed
- Retrieve official tarball and so remove autoreconf - xlib_Xcursor is a mandatory dependency since6dd85edc6f- libtasn1 is a mandatory dependency since673b267e66- nettle is a mandatory dependency since00d9e0c4c8- gnutls is a mandatory dependency instead of openssl since166d1bc14d- pulseaudio is an optional dependency since9b98c3b229- iconv is mandatory since2ea3f69873Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%