Grzegorz Blach 894116a6e0 package/graphicsmagick: remove BR2_USE_WCHAR condition for C++ support
While the imagemagick C++ support requires wchar, it is not the case
for the graphicsmagick C++ support, so we can drop the BR2_USE_WCHAR
condition when deciding whether or not GraphicsMagick++-config should
be tweaked.

Signed-off-by: Grzegorz Blach <grzegorz@blach.pl>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2020-09-22 22:01:43 +02:00
2016-09-08 22:15:15 +02:00
2019-04-10 12:31:33 +02:00
2013-05-04 12:41:55 +02:00
2020-09-05 21:35:11 +02:00
2020-09-21 23:09:07 +02:00
2020-09-22 21:59:02 +02:00
2020-09-02 18:14:46 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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