Yann E. MORIN 893dde0102 support/graph-depends: don't eliminate mandatory deps for reverse graphs
We we simplify the dependency graph, we try to remove so-called
mandatory dependencies from each package, and for each mandatory that
was thus removed, reattach it to the root-package of the graph.

This was made so that mandatory dependencies (which are dependencies of
all packages, or at least of a lot of packages) do not clutter the
dependency graph, but that they are still shown in the graph, as
dependencies of the root package.

However, these mandatory dependencies are only _direct_ dependencies.
As such, it does not make sense to reattach a mandatory dependency when
doing a reverse graph. Worse, it can actually be incorrect.

For example, 'skeleton' is a mandatory dependency, and as such is
removed from all packages. But when doing a reverse graph, skeleton is
now in the dependency chain of, e.g. skeleton-init-none; it should then
not be removed.

In short: the notion of mandatory dependencies does not make sense in
the case of a reverse graph.

Consequently, skip over the mandatory dependency removal when doing a
reverse graph.

Signed-off-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Cc: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2019-03-25 19:29:11 +01:00
2019-03-17 17:35:17 +01:00
2016-09-08 22:15:15 +02:00
2018-03-13 22:37:54 +01:00
2013-05-04 12:41:55 +02:00
2019-03-04 22:49:56 +01:00
2019-03-24 09:00:50 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
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Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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