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In commit ee93213d18 (package/check: fix compile issue due to missing
source file), we switched from using the released tarball, to using the
autogenerated tarball from github.
However, that means that the filename of the archive did not change,
while its content did change. The hash was promptly updated, but that
means that the archive we cache on s.b.o (and possibly the one users
may also already have locally) will not match the new hash (and
conversely).
So we switch to using the sha1-hash of the commit corresponding to the
tag.
Reported-by: Peter Korsgaard <peter@korsgaard.com>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Cc: Waldemar Brodkorb <wbx@openadk.org>
Cc: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
…
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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