Romain Naour 87b73f50a3 package/efl: add OpenGL/OpenGLES support
Allow to enable graphic acceleration using OpenGL or OpenGLES with efl
libraries.

The full OpenGL option depend on X11, because full OpenGL means GLX,
which means X11. Also select efl xlib support when full OpenGL is
selected.

Enable OpenGL ES when EGL API is enabled, otherwise the build fail with
this error:
configure: error: OpenGL ES requires EGL, please add --enable-egl to your configure options to switch to EGL + OpenGL ES.

With the upcomming Wayland support in EFL Buildroot packaging,
OpenGL ES support is recommended.

Signed-off-by: Romain Naour <romain.naour@gmail.com>
[Thomas:
 - use a single ifeq/else ifeq/else ifeq/endif block
 - remove the "default" for the choice, move the "none" choice at the
   end, and simply rely on the first choice having its dependencies met
   being automatically enable by kconfig. So OpenGL first, then
   OpenGLES, and then none.]
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2016-09-17 16:57:54 +02:00
2016-09-08 22:15:15 +02:00
2016-09-12 22:40:15 +02:00
2016-09-11 15:45:24 +02:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2016-09-01 11:30:19 +02:00
2016-09-16 19:01:39 +02:00
2016-09-17 16:21:00 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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