Fabrice Fontaine 87040137a3 package/opencv3: fix build due to gcc bug 68485
With Microblaze Gcc version <= 9.x the build fails due to gcc bug 68485:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=68485. The bug show up when
building opencv3 with optimization but not when building with -O0. To
work around this, if BR2_TOOLCHAIN_HAS_GCC_BUG_68458=y, we force using
-O0.

Fixes:
 - http://autobuild.buildroot.org/results/c78eac84d1c5a6702e7759cd5364da1c3e399b4b

Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Reviewed-by: Giulio Benetti <giulio.benetti@micronovasrl.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2019-05-31 22:21:37 +02:00
2019-05-25 23:38:05 +02:00
2019-05-07 23:06:05 +02:00
2016-09-08 22:15:15 +02:00
2019-04-10 12:31:33 +02:00
2013-05-04 12:41:55 +02:00
2019-05-25 23:38:05 +02:00
2019-05-25 23:38:05 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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