Bernd Kuhls 8539a2075c package/sconeserver: re-add dependency to pcre
While pcre was an optional dependency with autoconf [1] upstream removed
the HAVE_LIBPCRE defines with the introduction of cmake [2] breaking the
build without pcre after buildroot switched to cmake with commit
8b42bbf30a.

Fixes:
http://autobuild.buildroot.net/results/a15/a15db87c8cec195905b6bcc2cbd3da59ad8aa3b9/

[1] 98ec61436c
[2] 0cb655721d

Signed-off-by: Bernd Kuhls <bernd@kuhls.net>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2023-07-03 22:02:29 +02:00
2023-06-06 21:37:19 +02:00
2023-06-26 19:02:49 +02:00
2023-06-16 17:50:29 +02:00
2023-06-16 17:47:52 +02:00
2023-06-09 18:08:27 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on OFTC IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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