Thomas Petazzoni 84c065df3a configs/olimex_a20_olinuxino_lime_legacy: use gcc 6.x and not the default version
The old 3.4 Linux kernel used by this defconfig doesn't build with gcc 7.x:

include/linux/compiler-gcc.h:106:1: fatal error: linux/compiler-gcc7.h: No such file or directory

So let's use gcc 6.x for the time being.

Long term, we should use a newer or different kernel source for this
defconfig, or get rid of the defconfig entirely if there's no updated
kernel with a fix.

Fixes:

  https://gitlab.com/buildroot.org/buildroot/-/jobs/123771091

Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
(cherry picked from commit 88928bbd6e)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2018-11-26 18:03:09 +01:00
2018-11-26 17:54:02 +01:00
2018-11-26 17:54:02 +01:00
2016-09-08 22:15:15 +02:00
2018-03-13 22:37:54 +01:00
2013-05-04 12:41:55 +02:00
2018-10-25 14:40:48 +02:00
2018-10-25 14:40:48 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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