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84c065df3aaef6a64ac2cffdd0cda84cc75f25f4
The old 3.4 Linux kernel used by this defconfig doesn't build with gcc 7.x:
include/linux/compiler-gcc.h:106:1: fatal error: linux/compiler-gcc7.h: No such file or directory
So let's use gcc 6.x for the time being.
Long term, we should use a newer or different kernel source for this
defconfig, or get rid of the defconfig entirely if there's no updated
kernel with a fix.
Fixes:
https://gitlab.com/buildroot.org/buildroot/-/jobs/123771091
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
(cherry picked from commit 88928bbd6e)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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