Chris Packham 84a24e7362 syslog-ng: add optional support for libnet build
If libnet is included pass --enable-spoof-source to configure otherwise
pass --disable-spoof-source. This stops syslog-ng's configure from
enabling address spoofing based on the build host having libnet
installed.

Fixes:

  http://autobuild.buildroot.net/results/71c733e4a7275f3a1b79cd19065d94e77af0309b
  http://autobuild.buildroot.net/results/d16ba0b9ef75d5a676a26db788be31556b69772a
  http://autobuild.buildroot.net/results/9659d1db1a128b269459fd9b8be797a9efbd35af

Signed-off-by: Chris Packham <judge.packham@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2016-09-08 21:56:52 +02:00
2016-09-02 16:20:33 +02:00
2016-09-02 16:20:33 +02:00
2016-09-02 16:20:33 +02:00
2016-09-02 16:20:33 +02:00
2016-09-02 16:20:33 +02:00
2016-04-18 23:38:34 +02:00
2013-05-04 12:41:55 +02:00
2016-09-01 11:30:19 +02:00
2016-09-02 16:20:33 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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