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Add a script to manage the .hash files in the BR2_GLOBAL_PATCH_DIR for packages using custom versions. To use it, run in a configured Buildroot directory, E.G. make foo_defconfig; ./utils/add-custom-hashes We support multiple patch directories in BR2_GLOBAL_PATCH_DIR. If multiple directories are specified then use the last one as that is likely to be the most specific one. Signed-off-by: Peter Korsgaard <peter@korsgaard.com> [Peter: silence command -v invocation] Signed-off-by: Peter Korsgaard <peter@korsgaard.com> (cherry picked from commit 4984d0f230d0962270beb195966603f1d5a56300) Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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