Bernd Kuhls 80ba1ebd60 package/kodi: Rework windowing support options
To prepare the bump to the next Kodi version 18.0-Leia we rework the
options to control the windowing platform Kodi is built for. An
automatic choice will no longer be suitable after addition of support
for wayland and gbm, the former also providing a choice to use either
OpenGL or OpenGL ES.

This patch introduces a new choice option by converting the current
X11-based OpenGL support to the new scheme. Other windowing platforms
will be added by subsequent patches.

Signed-off-by: Bernd Kuhls <bernd.kuhls@t-online.de>
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
2019-02-06 14:22:42 +01:00
2016-09-08 22:15:15 +02:00
2018-03-13 22:37:54 +01:00
2013-05-04 12:41:55 +02:00
2019-01-31 22:12:51 +01:00
2019-02-06 12:56:26 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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