mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-02 21:48:20 +03:00
7f50cbfb800e02eac7189c8bfb49c76486121678
Drop patch #1. libnuma is now a mandatory dependency. The ostype and machinetype variables are not used for the Linux target. Drop patch #3. SH is not a supported target architecture anymore. Add mandatory dependency on libnuma (numactl). Propagate numactl architecture dependency. Update homepage link. The kernel wiki is dead. Drop Python build time dependency. Python is an optional run-time dependency. Add reference to upstream provided tarball hash. Cc: Thomas Petazzoni <thomas.petazzoni@bootlin.com> Signed-off-by: Baruch Siach <baruch@tkos.co.il> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%