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OP-TEE test package provide test materials as part of the OP-TEE project helping platforms to verify their OP-TEE components against a set of regression and performance tests. Package is added in the BR package configuration next to the OP-TEE client package. This change references in Buildroot the today's latest OP-TEE revision release tagged 3.4.0 with an added patch to fix an issue reported by recent GCC toolchains. Signed-off-by: Etienne Carriere <etienne.carriere@linaro.org> [Thomas: - drop version selection - propagate !BR2_STATIC_LIBS dependency of optee-client - make sure BR2_TARGET_OPTEE_OS_SDK is selected - use a patch generated by git format-patch - simplify the construct to build the examples] Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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