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Commit 87d759ced5 (ntp: fix build for no-MMU) added a patch to make MMU
dependent code hidden behind HAVE_WORKING_FORK. It turns out that the
patch covers too much code. When libcap is enabled we pass
--enable-linuxcaps, which in turn enables HAVE_DROPROOT. This adds calls
to code that is covered by HAVE_WORKING_FORK.
Update the no-MMU fix so that HAVE_WORKING_FORK only covers the no-MMU
incompatible routine.
Fixes:
http://autobuild.buildroot.net/results/c5c/c5cf28bb969fec7c07864cdd094dedfa4d5439d2/
Cc: Artem Panfilov <apanfilov@spectracom.com>
Signed-off-by: Baruch Siach <baruch@tkos.co.il>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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