mirror of
https://github.com/godotengine/buildroot.git
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7c83f9db9bf760f59cb2cf08100c5da2e9331bc1
Fixes the following security issues:
CVE-2017-12172: Start scripts permit database administrator to modify
root-owned files.
CVE-2017-15098: Memory disclosure in JSON functions.
CVE-2017-15099: INSERT ... ON CONFLICT DO UPDATE fails to enforce SELECT
privileges.
See the announcement for more details:
https://www.postgresql.org/about/news/1801/
While we're at it, also add a hash for the license file.
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
(cherry picked from commit b97353f2b5)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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