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Our kconfig-to-buildroot2.patch hasn't been kept up to date with all the changes made into package/config, and a single patch wasn't very practical to maintain all our changes. Therefore, this commit adds a package/config/patches directory, which contains a Quilt series of patches that correspond to our modifications to the kconfig mechanism. The huge kconfig-to-buildroot2.patch has been split into 16 smaller patches. The purpose of some of the modifications has been clearly identified, while some others were not identified. The 16 patches together do match exactly the old kconfig-to-buildroot2.patch. We have been very careful in making sure that we wouldn't loose any of our modifications. The only modifications made are : * Instead of renaming the kernel Makefile to Makefile.kconfig and naming the Buildroot Makefile just 'Makefile', we instead keep the original package/config/Makefile from the kernel scripts/kconfig/Makefile and name the Buildroot Makefile package/config/Makefile.br. The main Buildroot Makefile is modified accordingly. * The documentation README.buildroot2 is updated to explain how to upgrade to a newer version of scripts/kconfig. * The kconfig-language.txt documentation is removed, as anybody can easily find it in the kernel sources so there's no need to duplicate it here. Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
To build and use the buildroot stuff, do the following:
1) run 'make menuconfig'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem. Depending on which sortof
root filesystem you selected, you may want to loop mount it,
chroot into it, nfs mount it on your target device, burn it
to flash, or whatever is appropriate for your target system.
You do not need to be root to build or run buildroot. Have fun!
-Erik
Offline build:
==============
In order to do an offline-build (not connected to the net), fetch all
selected source by issuing a
$ make source
before you disconnect.
If your build-host is never connected, then you have to copy buildroot
and your toplevel .config to a machine that has an internet-connection
and issue "make source" there, then copy the content of your dl/ dir to
the build-host.
Building out-of-tree:
=====================
Buildroot supports building out of tree with a syntax similar
to the Linux kernel. To use it, add O=<directory> to the
make command line, E.G.:
$ make O=/tmp/build
And all the output files (including .config) will be located under /tmp/build.
More finegrained configuration:
===============================
You can specify a config-file for uClibc:
$ make UCLIBC_CONFIG_FILE=/my/uClibc.config
And you can specify a config-file for busybox:
$ make BUSYBOX_CONFIG_FILE=/my/busybox.config
To use a non-standard host-compiler (if you do not have 'gcc'),
make sure that the compiler is in your PATH and that the library paths are
setup properly, if your compiler is built dynamically:
$ make HOSTCC=gcc-4.3.orig HOSTCXX=gcc-4.3-mine
Depending on your configuration, there are some targets you can use to
use menuconfig of certain packages. This includes:
$ make HOSTCC=gcc-4.3 linux26-menuconfig
$ make HOSTCC=gcc-4.3 uclibc-menuconfig
$ make HOSTCC=gcc-4.3 busybox-menuconfig
Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@uclibc.org
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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