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Having a hash of the saved files can be interesting for the recipient to verify the integrity of the files. We remove the warning file earlier, to exclude it from the hash list. We generate the hash list in a temporary file that will not be matched by the "find" expression, and once the file is generated, we remain it to its final name. Signed-off-by: "Yann E. MORIN" <yann.morin.1998@free.fr> Cc: Luca Ceresoli <luca@lucaceresoli.net> Acked-by: Luca Ceresoli <luca@lucaceresoli.net> Tested-by: Luca Ceresoli <luca@lucaceresoli.net> Acked-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com> [Thomas: adjust indentation, improve commit log.] Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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