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Video4Linux2 plugins can udev for device probing and monitor.
This greatly improves load time and monitoring performance.
It also enables hotplug monitoring for cameras.
gstreamer is libglib2-based; libgudev is libnglib2-based. So they both
have the same basic dependencies as liblib2 has, and thus propagating
the dependencies of libgudev is not necessary (but might be confusing in
the future, even though such a change is highly unlikely...)
Signed-off-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Signed-off-by: Ezequiel Garcia <ezequiel@collabora.com>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
(cherry picked from commit f50086e59f)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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