mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-06 18:09:44 +03:00
7bc97aa935631fca0e4d0c3b53648516ea577c79
systemd meson.build uses values from host /etc/login.defs if
system-uid-max and system-gid-max build options are not explicitly
specified.
Avoid that by setting system-uid-max and system-gid-max to 999 which is
the systemd default if SYSTEM_UID_MAX and SYSTEM_GID_MAX are not set in
/etc/login.defs.
Signed-off-by: Anssi Hannula <anssi.hannula@bitwise.fi>
Acked-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit 183d2097ff)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%