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7b6cfca13066f67ba2f41e4c76d0179d1cf0b349
This reverts commit 9a1e9efe26.
Currently Codescape toolchains cannot be used to generate a big endian
root file system because the support for side by side sysroots is not
complete.
There is a patch [1] waiting in the queue which fixes the issue for the
current version of Codescape toolchains we have, but it will not work
for the next one that is coming. So, instead of messing more with the
toolchain infra I think it's better to handle these specific Codescape
toolchain's weirdness in hooks which won't affect others.
[1]: http://patchwork.ozlabs.org/patch/571708/
Signed-off-by: Vicente Olivert Riera <Vincent.Riera@imgtec.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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