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Useful for packages shipped with a testsuite which makes use of ctest Since ctest is just a tool provided by the cmake sources, this change introduces a hidden BR2_PACKAGE_CMAKE symbol which is automatically selected by the BR2_PACKAGE_CMAKE_CTEST one. This is like this mostly for consistency (cmake is the actual package, not ctest). CMake is a particular package: * CMake can be built using the generic infrastructure or the cmake one. Since Buildroot has no requirement regarding the host system cmake program presence, it uses the generic infrastructure to build the host-cmake package, then the (target-)cmake package can be built using the cmake infrastructure; * CMake bundles its dependencies within its sources. This is the reason why the host-cmake package only has host-pkgconf as (runtime) dependency, whereas the (target-)cmake package has a lot of dependencies, using only the system-wide libraries instead of rebuilding and staitcally linking with the ones bundles into the CMake sources. [Thomas: - add missing C++ dependency. - add missing multiple 'select' in Config.in - add missing wchar dependency, inherited from selecting libarchive.] Signed-off-by: Davide Viti <zinosat@tiscali.it> Signed-off-by: Samuel Martin <s.martin49@gmail.com> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
To build and use the buildroot stuff, do the following:
1) run 'make menuconfig'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem. Depending on which sort of
root filesystem you selected, you may want to loop mount it,
chroot into it, nfs mount it on your target device, burn it
to flash, or whatever is appropriate for your target system.
You do not need to be root to build or run buildroot. Have fun!
Offline build:
==============
In order to do an offline-build (not connected to the net), fetch all
selected source by issuing a
$ make source
before you disconnect.
If your build-host is never connected, then you have to copy buildroot
and your toplevel .config to a machine that has an internet-connection
and issue "make source" there, then copy the content of your dl/ dir to
the build-host.
Building out-of-tree:
=====================
Buildroot supports building out of tree with a syntax similar
to the Linux kernel. To use it, add O=<directory> to the
make command line, E.G.:
$ make O=/tmp/build
And all the output files (including .config) will be located under /tmp/build.
More finegrained configuration:
===============================
You can specify a config-file for uClibc:
$ make UCLIBC_CONFIG_FILE=/my/uClibc.config
And you can specify a config-file for busybox:
$ make BUSYBOX_CONFIG_FILE=/my/busybox.config
To use a non-standard host-compiler (if you do not have 'gcc'),
make sure that the compiler is in your PATH and that the library paths are
setup properly, if your compiler is built dynamically:
$ make HOSTCC=gcc-4.3.orig HOSTCXX=gcc-4.3-mine
Depending on your configuration, there are some targets you can use to
use menuconfig of certain packages. This includes:
$ make HOSTCC=gcc-4.3 linux-menuconfig
$ make HOSTCC=gcc-4.3 uclibc-menuconfig
$ make HOSTCC=gcc-4.3 busybox-menuconfig
Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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