Yann E. MORIN 7a48ac725f package/jpeg: properly indent in menuconfig
Since there is a variable definition between the definition of
BR2_PACKAGE_JPEG and the choice depending on it, the choice is
not indented bewlo the "jpeg support" prompt, like we like to
have:

    [*] jpeg support
        jpeg variant (jpeg-turbo)  --->

Move the BR2_PACKAGE_JPEG right before the choice (really, move
BR2_PACKAGE_JPEG_SIMD_SUPPORT before BR2_PACKAGE_JPEG, but diff
finds the move of BR2_PACKAGE_JPEG is smaller to display):

    [*] jpeg support
          jpeg variant (jpeg-turbo)  --->

Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
2020-04-12 15:30:58 +02:00
2016-09-08 22:15:15 +02:00
2019-04-10 12:31:33 +02:00
2020-04-11 08:43:29 +02:00
2020-04-06 22:03:10 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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