mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-08 02:09:48 +03:00
79bab1fd897683292b470d60aec300e718aa70d0
Before commit 87b6ac1478 support for Lua
was always disabled by the default config file:
```
CONFIG_LUA is not set
```
The commit removed this setting and Lua support is now enabled if a Lua
interpreter is enabled. As the swupdate build system uses pkg-config to
check for the lua library by default (LUAPKG="lua") this throws a lot of
undefined referenced in case LuaJIT is uses as Lua interpreter, e.g.:
```
corelib/lib.a(lua_interface.o): In function `l_info':
lua_interface.c:(.text.l_info+0x14): undefined reference to `luaL_checklstring'
```
In addition, since version 2017.07, Lua 5.1 really isn't supported any
more (before this version, it was only unsupported if the option
CONFIG_HANDLER_IN_LUA was set). Therefore, remove support for Lua 5.1
and LuaJIT in the swupdate package for now until upstream might fix
this issue.
Reported upstream:
https://groups.google.com/forum/#!topic/swupdate/WAm8npAOd6o
Fixes:
http://autobuild.buildroot.net/results/df2/df2a71efe5af52d7b8721a355c49934b1be197a3/
http://autobuild.buildroot.net/results/400/4006225c8a47eb0b56399c83bd6d00406a0f62c2/
http://autobuild.buildroot.net/results/098/098f9d6cd905359adac4fb15e1d54c5022757325/
http://autobuild.buildroot.net/results/e5f/e5f6f99d96d9c661454335e7f931a03c3ae6a9e2/
http://autobuild.buildroot.net/results/f3a/f3a0abe8d5e35c85da40d20dab260c28506a0d4c/
Signed-off-by: Jörg Krause <joerg.krause@embedded.rocks>
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%