mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-02 21:48:20 +03:00
796faf1c0bd58c7ce1453618b72ab19461aad74e
These toolchains are very old and cause a number of autobuilder failures
that doesn't happen with more recent toolchains:
Fixes (glibc 2.18 does not provide O_TMPFILE):
http://autobuild.buildroot.net/results/c49e8361a1d4406eefd8fc1b35c8e5b061aa403b
Fixes (x86 toolchain built without libquadmath):
http://autobuild.buildroot.net/results/2d9724f169ccd60c7feb1cb549f1e2e1e9219ac3/
Use Codesourcery ARM toolchain (GCC 4.8.3) to provide a test with a old GCC
version.
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit d987412147)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%